Now tell me what you see… (readers are welcome to share what they see by leaving a comment below) Full series available at: https://www.urbanartgames.com/cards-of-collective-creation Behind the scene Featuring landscapes characters and icons captured in Chania / Crete & Athens (GRE), Melbourne, Beechworth (AUS) and Aswan (EGY)
Tag Archives: mixmedia
Elemental Journey (Vol. 1); Station 3 – Djabwurrung
I see lace on top of an embroidered story, of engines moving the colonial expansion, outlaws running in pursuit of glory, and canons pointing to the future extractions.
Travel journals titled as inserted present: A clerical journey (or titled as inserted)
In this game, the images follow a character through different scenarios, leaving the space for the players to fill in the story.
I tell you what I see (now tell me what you see) Vol.1 – Sample No. 6
There’s a fountain in a mountain, where the plankton meets the jade; where the screams in smoke shall fade, with the greener beings enchantment.
I tell you what I see (now tell me what you see) Vol.1 – Sample No. 5
There’s a swing by the entrance of the cave of a monster, with the body of a man and the head of a bull, don’t be fooled, there’s no other, it’s the proper Minotaur…
I tell you what I see (now tell me what you see) Vol. 1 – Sample No. 4
There’s a monkey on a gargoyle
that reminds him of an otter,
While the seagull looks for fish
and the swine sniffs the trotter.
I tell you what I see (now tell me what you see) Vol.1 – Sample No. 3
I see spirits from below,
Roaming loose on crimson pasture,
Mortals trapped in their own rapture,
Sinner-dinner for the stove.
I tell you what I see (now tell me what you see) Vol. 1 – Sample No. 2
I see gold that rusts in the service of conflict,
Lost in the quest for the soul of the ranger,
Laughter shines on the face of the convict,
When peace is stuck in the throat of the stranger.
I tell you what I see (now tell me what you see) Vol. 1 – Sample No. 1
There’s a spirit with three heads,
Pointy beard and gentle stare;
TIme is kept in rock and clay,
Bones are lit in dusk(t)y glare.